Ph.D.
博士 1.王文正 (1998) CAROL5:一個為發展社會型學習系統而設計的代理人導向程式語言 Wang,
Wen-Cheng CAROL5:An Agent-Oriented Programming Language for Developing
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Approach to Modeling Multiple Learning Companions in Problem Solving
Activities 3.張立杰 (Jun. 2003) 一個設計結構化網路學習社群之方法 Li-Jie Chang An
Approach of Designing Structured Network Learning Communities 4.林秋斌 (2004) 建立一個非正規學習社群之策略 Chou-Bin
Lin Strategies
of Building an Informal Learning Community 5.王緒溢 (Mar. 2004) 教室內應用無線科技之一對一數位學習模式 Hsue-Yie Wang A
Model of 1:1 Educational Computing in Classroom Using Wireless Technology 6.梁仁楷 (2006) 邁向一對一數位學習教室:從互動遙控教學系統開始 Jen-Kai
Liang Towards
One-to-One Digital Classroom: Starting from the Interactive Response System 7.鄧易展 (2007) 設計與實做一對一數位教室環境與元件交換社群 Yi-Chan
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and Implementing One-to-One Digital Classroom Environment and Component
Exchange Community 8.莊益瑞 (May, 2007) 以學校本位課程教案增進教師發展學科教學知識之模式及其效能支援系統之研究 Yih-ruey Juang Computer
Support for Teacher Development of Pedagogical Content Knowledge through
Developing Lesson Plans for School-Based Curriculum 9.賴志宏 (May 2007) 行動科技對經驗學習之支援性 Chih-Hung Lai Affordances
of mobile technologies for experiential learning 10.林繼任 (Jan. 2008) 一個適用於解題領域的支援教師開發家教式互動元件之方法 Chi-Jen
Lin An
Approach to Helping Teachers in Developing a Computer-Supported Tutoring
Interaction Component in Problem-Solving Domain 11.張松濱 (Jul. 2008) 以學習內容優先考量開發之一對一教室賓果遊戲 Sung-Pin
Chang Content-First
Design Approach to Developing EduBingo for the
One-to-One Classroom 12.陳志洪 (Jul. 2008) 以動物同伴養成促進學生學習模式設計和應用 Zhi-Hong Chen Motivating
Students to Learn by Nurturing Animal Companions-Model Design and
Applications 13.鄭年亨 (Jul. 2009) 公平機會教室之設計方法以減輕能力感知差異 Nien-Heng Cheng An
Approach to Designing Even Opportunity Classroom to Moderate the Difference
of Ability Perception 14.陳衍華(Jul. 2011) 以合作式縱橫數謎遊戲提高學生計算能力之研究 Yen-Hua Chen A Study of Cross Number
Puzzle Collaborative Game to Enhance Students’ Arithmetic Skills 15.廖長彥 (Jul. 2011) 代理表現學習模式—以動物同伴為例 Chang-Yen
Liao The
Delegated Performance Model of Learning : An Example
of Animal Companions 16.徐仕勳 (Jan. 2014) 整合主題閱讀與自由寫之數位寫作環境(何艾模式):從設計到評估 Shih-Hsun Hsu Integrating
Theme-based Reading and Freewriting into Digital Writing Environment
(He-Elbow Model): From Design to Evaluation 17.古騏毓 (Jan. 2014) 迷你遊戲對學生心算信心與心算表現之影響 Chi-Yu
Ku The
Effects of Mini-Games on Students’
Confidence and Performance in Mental Calculation 18.王振漢 (Jul. 2014) 整合式同儕回應對學生寫作之影響:遊戲情境與非遊戲情境 Jen-Hang
Wang The
Influences of Integrative Peer Response on Student Writing: Game Context vs.
Non-Game Context 19.簡子超 (Jul. 2015) 我的書店:以遊戲方式支援閱讀後續活動 Tzu-Chao
Chien My-Bookstore:
A Gaming Approach to Supporting Follow-up Activities of Reading 20.楊馥祤 (Aug. 2016) 解釋數學:透過科技支援創作與討論以增強小學生的數學溝通能力 Fu-Yu
Yang Explaining Mathematics: Technology Enhanced Elementary Students' Mathematical Communication Abilities through Creation and Discussion 21.劉振釗(Jul. 2017) Chan-Chio Lao Effects
of Self-directed Learning in Mathematics Classes 22.葉彥呈(Jul. 2018) 數學島:興趣驅動之國小數學線上平台設計與初步評估 Yen-Cheng
Yeh Math-Island:Design and Preliminary Evaluation
of Interest-Driven Mathematics Learning System 23.黃政理(Jul. 2019) 透過學生影片創作進行國小數學學習:趣創者理論之應用 Cheng-Li
Huang Student
video creation for learning elementary mathematics: applying interest-driven
creator theory Master
碩士
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(本頁最後更新時間:2021/06/23)